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Lee
Champion
Joined: Fri Oct 16, 2009 11:39 am Posts: 186
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 Re: Eden's Summer Maximum Attack Event
 |  |  |  | RikaPSO wrote: That shouldn't happen... o-o Has this occurred more than once? I guess it is maybe possible if someone's game is running slower than the others when it's logging your time info. Like: You : finishes - time procedure - lags - stops timer- logs Someone: finishes - time procedure - stops timer -logs Someone: finishes - time procedure - stops timer -logs Someone: finishes - time procedure - stops timer-logs That's what I think happened, just my theory though. |  |  |  |  |
sync_let the register to itself at the end of the quest. the player running the fastest will sync it's time to the other players before their times. Basically the player's game running the fastest or normal speed in this case will sync it's time to all the other clients before the other clients can sync there's meaning it sends it first and then they all send the same time to each other and you have no problem.
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Sun Sep 04, 2011 10:19 am |
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tofuman
豆腐配達
Joined: Wed Mar 16, 2011 1:45 am Posts: 1036 Location: England
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 Re: Eden's Summer Maximum Attack Event
I thought it was an isolated issue however it does seem to happen with other players. I've implemented (as suggested by lee) the sync_register on the register. I've also stopped the quest from saving your time when you fail. The fixes should be active on the next ship restart.
Thanks.
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Sun Sep 04, 2011 5:44 pm |
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Tomcat
Master
Joined: Thu Jan 06, 2011 12:43 pm Posts: 68 Location: USA Michigan
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 Re: Eden's Summer Maximum Attack Event
Stop me if I sound like a broken record, but thanks once again for making this event. I have enjoyed getting lost in it, and it's really helping me in a time that I really need a distraction. All the praise in the world, and even though I don't have much time to play, I'm hoping to be in the top 10.
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Sun Sep 04, 2011 7:19 pm |
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tofuman
豆腐配達
Joined: Wed Mar 16, 2011 1:45 am Posts: 1036 Location: England
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 Re: Eden's Summer Maximum Attack Event
I'm glad you like it. Eden's staff members and myself have been working on it for quite a number of weeks. Although its had its little problems I think its gone fairly smoothly so far.
Thanks for the comments.
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Mon Sep 05, 2011 12:32 am |
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zeank
Champion
Joined: Sat Jan 22, 2011 10:32 pm Posts: 159 Location: Santiago de Chile
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 Re: Eden's Summer Maximum Attack Event
OMG the kill count is out of control!!
_________________ If pink elephants could fly, they'd surely have an answer. Ingame: Calia/Tomasito/Segismund/La Pepa (Unactive user, will show up in forums from time to time though)
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Mon Sep 05, 2011 7:06 pm |
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Sin
God
Joined: Sun Dec 06, 2009 1:45 pm Posts: 956 Location: California
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 Re: Eden's Summer Maximum Attack Event
Killcount will devour Eden, what do we do? simple: We kill so many enemies that it hits 1mil in two days, thus ending its reign of terror.
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 Sin: HUmar | Ymir: HUcast | Rinzece: HUnewearl | Kanon: RAmarl "power level = 2^ (#of frills / ruffle layers *0.75)"
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Mon Sep 05, 2011 7:18 pm |
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tofuman
豆腐配達
Joined: Wed Mar 16, 2011 1:45 am Posts: 1036 Location: England
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 Re: Eden's Summer Maximum Attack Event
who says thats where it ends 
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Mon Sep 05, 2011 9:53 pm |
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Sin
God
Joined: Sun Dec 06, 2009 1:45 pm Posts: 956 Location: California
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 Re: Eden's Summer Maximum Attack Event
So, this is just the warm up? good lord, you people are insane.
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 Sin: HUmar | Ymir: HUcast | Rinzece: HUnewearl | Kanon: RAmarl "power level = 2^ (#of frills / ruffle layers *0.75)"
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Mon Sep 05, 2011 9:57 pm |
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tofuman
豆腐配達
Joined: Wed Mar 16, 2011 1:45 am Posts: 1036 Location: England
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 Re: Eden's Summer Maximum Attack Event
Route C is now unlocked! Congrats to Corvus, Zynetic', Kratos and Lady Ashe on the fantastic time of 16:07 in route B! It was very close.
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Sun Sep 11, 2011 2:12 pm |
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lost
Master
Joined: Fri Jun 24, 2011 8:43 am Posts: 61 Location: france nancy
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 Re: Eden's Summer Maximum Attack Event
only 1 seconde 
_________________ LOST Ramar 200
LOST Fomar 200
LOST Hucast 192
LOST ramar 145
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Sun Sep 11, 2011 2:47 pm |
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