
Re: PS2/PC PSU Servers closing down March 31st
There was a rumor floating around sometime back that Schthack (Scht himself) was working on a PSU server.
Was told that's what he meant by "working on new and better things".
But it's probably just a rumor; I have no way to verify this.
Also... there was a discussion about a PSU private server on the I.G. forums...
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PSU Server uses Secure Shell Layers (SSL) RSA 1024 with RC4 128, If we look at these infos carefully we notice that making a PSU private server would be impossible.
1) It uses a SSL Connection.
2) It uses a 128 byts encrypted key which would be impossible to decrypt.
2 x 2 x 2 x 2 x 2 x 2 x 2 = 128 which would make a key like that :
xx xx xx xx xx xx xx going to 0 to F for each Array.
Don't even dream to play on a PSU server.
If this could help someone...For every request, this is impossible.
And if i see any noob saying "Notingg is impossible" then i would just ask. Then do it
-Manaknayda
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It is not impossible geez ....ok I'm really bored and am gonna do the math to figure out the possibilities
so 00 - ff is 225 numbers
and there is 7 XX
so that means it would be 225^7
255^7 = 70110209207109375
and you have one out of those possibilities of figuring it out
so
1/70110209207109375 = 1.4263257966410363391057337235369e-17
or
0.000000000000000014263257966410363391057337235369
so that means you have a
0.0000000000000014263257966410363391057337235369% chance of figuring it out
so it is possible ....just not probable
-Hendershizzle
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You don't need to crack it. I already have a packet logger, and no its not a proxy, its a dll that i inject into the client and the way I do it GameGuard doesn't detect it.
So really all you need is the unencrypted packets and when you get them, you can make the server.
Theres a packet that you send to the client that actually disables the encryption. So when you connect to a private server, the private server can disable the encryption, but that would allow hacks, right? So instead of disabling it just NOP their encryption calls and then add your own.
I just like how you guys say its near impossible to make the server since its using SSL.
-Raven0123
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I already did. If you didn't know, when the client gets the packet it needs to decrypt it. So all you do is put a hook right after it decrypts it and there you go you have the unencrypted packet, but at the same time you need to bypass GameGuard's CRC Check which I have a driver that does that. So yeah....

I am working on this server with DeadlyData, the founder of TheDefaced (
http://thedefaced.org/).
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I'm coding the server in C++, my packet DLL is in C++ with some ASM.
Yeah but anyway my development kinda slowed down since I'm having problems with sega's billing system (it won't let me buy an account), and that I also broke my packet capture DLL. Dx I can't fix it until I get home and get on my main PC, since my laptop doesn't have the game on it.
P.S.
BTW if anyone wants a PSU: Atoi offline client exe that has gameguard completely removed and unpacked I can upload it. I also did the online version but thats not being released, it wouldn't help anyway since as soon as you get to the char select screen, the server DCs you.
- Raven0123
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And so on and so fourth.
Original topic:
http://www.infamousnugz.com/forums/index.php?showtopic=675&st=0Raven
did post the logs, but because the download link no longer works, I have no way to tell what he has.
I have both Raven and Manak on MSN though...