
Re: PSO v2 res and aspect ratio
Good news:
Particles are perfect (size, animation, FOV)
Damage "center" is now fixed
Part of the hud was moved
Bad news:
Zonde techs still use the old center of the screen
Suns and lensflare effect are not correct like the rest of the particles
I have no idea on what to change for other res, even with the exes i cannot locate the actual place where centers can be defined, that, FOV and new resolutions are defined somewhere in places where large portions of hex editing have been made and i have no idea if the values are float or not or if the values are where you define "center of the screen"
I guess that can happen if the "center" isn't exactly "max res / 2"
Same for the hud move, no idea what specific values were changed.
I kinda wanted to know so i can prepare the next wave of screenshots, you know, the really big ones.
Made a recording at the dragon, seems nice
http://www.youtube.com/watch?v=JwDJMO-Mbq4