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Texture location and lights http://pso.edenserv.net/viewtopic.php?f=29&t=1017 |
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Author: | K_I_R_E_E_K [ Tue Aug 03, 2010 2:42 pm ] |
Post subject: | Texture location and lights |
I'm having trouble on 2 aspects. It seems ultimate mines uses purple and green lightening, how can i modify this? Most important, i'm trying to make a cyan mines (with some extras obviously) but i can't seem to find 1 texture, where does that yellow come from anyway? |
Author: | No One [ Tue Aug 03, 2010 4:39 pm ] |
Post subject: | Re: Texture location and lights |
I want to say texture 105 (64x64, Mip Maps, Alpha, black square with a faint orange in it) because it's the only isolated orange color in all of the Mines 1 maps. I could probably be mistaken, but that is what I am guessing. EDIT: And how to change the lighting color from purple and green? Just extract/modify all the files with those colors. I personally save in Photoshop and do all the editing in GIMP because I'm familiar with it. If you can do that, you could just duplicate the layer, "Colors --> Colorize" to whatever color you want on the top layer, and then the layer needs to be set to "hue" I believe...then you can flatten it and reexport it to PS and save it. |
Author: | K_I_R_E_E_K [ Wed Aug 04, 2010 4:30 am ] |
Post subject: | Re: Texture location and lights |
EDIT: found the texture....i loled regarding the puprle and blue stuff, that's the point, i believe it's like caves, they have the lights entry somewhere stored, because no matter how much cyan i put, there is always textures that look purple and green and i want to remove/alter that. |
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